ServosSim
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Definitions
created on April 10, 2015
A motion simulator or motion platform is a mechanism that encapsulates occupants and creates the effect/feelings of being in a moving vehicle. A motion simulator can also be called a motion base, motion chassis or a motion seat.[1] The movement is synchronous with visual display and is designed to add a tactile element to video gaming, simulation, and virtual reality. When motion is applied and synchronized to audio and video signals, the result is a combination of sight, sound, and touch.[2] All full motion simulators move the entire occupant compartment[2] and can convey changes in orientation and the effect of false gravitational forces. These motion cues trick the mind[3] into thinking it is immersed in the simulated environment and experiencing kinematic changes in position, velocity, and acceleration. The mind's failure to accept the experience can result in motion sickness.[1] Motion platforms can provide movement on up to six degrees of freedom:[1] three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway).
created on April 10, 2015
The control loading system must take in inputs from the simulator and pilot and provide outputs for the pilot and simulator. Inputs are application of force and aircraft states and outputs are flight control position and forces. An aircraft with reversible controls needs to have all of the complex components modeled within the control loading system. These include cables, rods, aero forces from the control surface, centering springs and trim actuators. As the control system gets more complicated they have to simulate effects such as bob-weights and feel units. Fly-by-wire systems are disconnected from the control surfaces and so do not need the complex features but add other functionality which is simulated. The high fidelity architecture has centralized control, individual analog signals to the control module, a brushless DC motor with low gear ratio and linkages to the pilot controls. The modular designs have localized control and digital reporting over a field bus to the central control module. The control loading systems are designed to allow situating the actuators closer to the pilot. This is necessary for mission training systems[1] that can be easily deployed and moved around the world.
created on April 10, 2015
A motion simulator or motion platform is a mechanism that encapsulates occupants and creates the effect/feelings of being in a moving vehicle. A motion simulator can also be called a motion base, motion chassis or a motion seat.[1] The movement is synchronous with visual display and is designed to add a tactile element to video gaming, simulation, and virtual reality. When motion is applied and synchronized to audio and video signals, the result is a combination of sight, sound, and touch.[2] All full motion simulators move the entire occupant compartment[2] and can convey changes in orientation and the effect of false gravitational forces. These motion cues trick the mind[3] into thinking it is immersed in the simulated environment and experiencing kinematic changes in position, velocity, and acceleration. The mind's failure to accept the experience can result in motion sickness.[1] Motion platforms can provide movement on up to six degrees of freedom:[1] three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway).
created on April 10, 2015
A motion simulator or motion platform is a mechanism that encapsulates occupants and creates the effect/feelings of being in a moving vehicle. A motion simulator can also be called a motion base, motion chassis or a motion seat.[1] The movement is synchronous with visual display and is designed to add a tactile element to video gaming, simulation, and virtual reality. When motion is applied and synchronized to audio and video signals, the result is a combination of sight, sound, and touch.[2] All full motion simulators move the entire occupant compartment[2] and can convey changes in orientation and the effect of false gravitational forces. These motion cues trick the mind[3] into thinking it is immersed in the simulated environment and experiencing kinematic changes in position, velocity, and acceleration. The mind's failure to accept the experience can result in motion sickness.[1] Motion platforms can provide movement on up to six degrees of freedom:[1] three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway).
created on April 10, 2015
Servos & Simulation is the premiere manufacturer of Control Loading and Motion Platform Systems for all applications. These applications include servo systems, simulation, flight simulators, control loaders, control loading, motion systems, motion platforms, motion seats, night vision systems, stable platforms, E/O systems, shaker tables, electro-optics, virtual reality, entertainment systems and gimbal systems.

